Liquid Chassis
A study in transforming rigid automotive design into fluid, imperfect forms through contemporary 3D tools and digital distortion.
Year
2025

The project began with a personal fascination for boxy 1980s automotive design, particularly the BMW E30. These cars were shaped through physical clay modelling rather than contemporary CAD, giving their precise geometry an unexpectedly organic, handmade origin.

There is a contradiction in using software built for precision to deliberately introduce distortion. A form originally perfected through physical modelling is reconstructed digitally, then pushed back towards something imperfect.

We wanted to bring that form into contemporary 3D software and treat something rigid and resolved as if it were soft, stretching and bending it with the ease of wet clay. The car takes on an almost fluid structure, stretched between recognisable front and rear views and prompting curiosity of how it might drive. An iridescent material pushes it further from its original industrial character.

The artwork is intended as the beginning of a broader series exploring rigid, engineered objects manipulated as though they were wet clay, temporarily removing the rules that hold their form together. Created in Cinema 4D with Redshift Renderer.
Studio 3AM
Marty Luther
E30 M3 Model
Martin Trafas